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Dreaming in Code: Two Dozen Programmers, Three Years, 4,732 Bugs, and One Quest for Transcendent Software

Why is software so hard? Hard to make well. Hard to deliver on time. Hard to use. Our civilization runs on software, yet the art of creating it continues to be a dark mystery, even to the experts, and the greater our ambitions, the more spectacularly we seem to fail. This book sets out to underst...

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Dades bibliogràfiques
Autor principal: Scott Rosenberg
Format: Printed Book
Publicat: New York Crown Publishers 2007
Matèries:
Taula de continguts:
  • Ch. 0. Software time (1975-2000)
  • Ch. 1. Doomed (July 2003)
  • Ch. 2. The soul of agenda (1968-2001)
  • Ch. 3. Prototypes and Python (2001-November 2002)
  • Ch. 4. Lego Land (November 2002-August 2003)
  • Ch. 5. Managing dogs and geeks (April-August 2003)
  • Ch. 6. Getting design done (July-November 2003)
  • Ch. 7. Detail view (January-May 2004)
  • Ch. 8. Stickies on a whiteboard (June-October 2004)
  • Ch. 9. Methods
  • Ch. 10. Engineers and artists
  • Ch. 11. The road to dogfood (November 2004-November 2005)
  • Epilogue : A long bet (2005-2029 and beyond).