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00963cam a2200241 a 4500 |
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090327s2009 maua b 001 0 eng |
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|a 2009013092
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020 |
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|a 9781568814131 (alk. paper)
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020 |
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|a 1568814135 (alk. paper)
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035 |
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|a (OCoLC)ocn313650197
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082 |
0 |
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|a 794.81526
|2 22
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100 |
1 |
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|a Gregory, Jason,
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245 |
1 |
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|a Game engine architecture /
|c Jason Gregory.
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260 |
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|a Wellesley, Mass. :
|b A K Peters,
|c c2009.
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300 |
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|a xx, 860 p. :
|b ill. ;
|c 25 cm.
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504 |
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|a Includes bibliographical references and index.
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650 |
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|a Computer games
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650 |
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|a Computer architecture.
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942 |
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|c REF
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906 |
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|a 7
|b cbc
|c orignew
|d 1
|e ecip
|f 20
|g y-gencatlg
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955 |
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|a xh09 2009-03-27
|i xh09 2009-03-27 to sl
|a rd14 2009-03-30
|a xe06 2010-01-12 1 copy rec'd., to CIP ver.
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|c 96761
|d 96761
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|0 0
|1 0
|4 0
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|a UL
|b UL
|c REF
|d 2011-12-12
|g 0.00
|l 0
|o 794.81526 GRE/G
|p 86982
|r 2012-10-28
|v 3443.18
|x 32
|y REF
|k P. 41.99
|