Gudiksen, S., & Inlove, J. (2018). Gamification for business: Why innovators and changemakers use games to break down silos, drive engagement and build trust. Kogan Page.
Chicago Edition CitationGudiksen, Sune, and Jake Inlove. Gamification for Business: Why Innovators and Changemakers Use Games to Break Down Silos, Drive Engagement and Build Trust. New Delhi: Kogan Page, 2018.
MLA引文Gudiksen, Sune, and Jake Inlove. Gamification for Business: Why Innovators and Changemakers Use Games to Break Down Silos, Drive Engagement and Build Trust. Kogan Page, 2018.
警告:这些引文格式不一定是100%准确.