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Designing the internet of things /
Whether it's called physical computing, ubiquitous computing, or the Internet of Things, it's a hot topic in technology: how to channel your inner Steve Jobs and successfully combine hardware, embedded software, web services, electronics, and cool design to create cutting-edge devices that...
Main Author: | |
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Other Authors: | |
Format: | Printed Book |
Language: | English |
Published: |
New Delhi :
Wiley,
2014
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Subjects: |
LEADER | 04872cam a2200433Ia 4500 | ||
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008 | 131108s2014 enka o 000 0 eng d | ||
999 | |c 308949 |d 308949 | ||
020 | |a 9781118430637 | ||
020 | |a 9788126556861 | ||
082 | 0 | 4 | |a 621.38154 MCE/D |
100 | 1 | |a McEwen, Adrian | |
245 | 1 | 0 | |a Designing the internet of things / |c Adrian McEwen and Hakim Cassimally |
260 | |a New Delhi : |b Wiley, |c 2014 | ||
300 | |a xi, 324p. : |b ill. ; |c 23cm. | ||
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a About the Authors; Contents; WHAT THIS BOOK IS NOT; WHO SHOULD READ THIS BOOK?; HOW TO USE THE BOOK; PART I: PROTOTYPING; CHAPTER 1: THE INTERNET OF THINGS: AN OVERVIEW; THE FLAVOUR OF THE INTERNET OF THINGS; THE " INTERNET" OF " THINGS"; THE TECHNOLOGY OF THE INTERNET OF THINGS; ENCHANTED OBJECTS; WHO IS MAKING THE INTERNET OF THINGS?; SUMMARY; CHAPTER 2: DESIGN PRINCIPLES FOR CONNECTED DEVICES; CALM AND AMBIENT TECHNOLOGY; MAGIC AS METAPHOR; PRIVACY; WEB THINKING FOR CONNECTED DEVICES; AFFORDANCES; SUMMARY; CHAPTER 3: INTERNET PRINCIPLES; INTERNET COMMUNICATIONS: AN OVERVIEW; IP ADDRESSES. | |
505 | 8 | |a MAC ADDRESSESTCP AND UDP PORTS; APPLICATION LAYER PROTOCOLS; SUMMARY; CHAPTER 4: THINKING ABOUT PROTOTYPING; SKETCHING; FAMILIARITY; COSTS VERSUS EASE OF PROTOTYPING; PROTOTYPES AND PRODUCTION; OPEN SOURCE VERSUS CLOSED SOURCE; TAPPING INTO THE COMMUNITY; SUMMARY; CHAPTER 5: PROTOTYPING EMBEDDED DEVICES; ELECTRONICS; EMBEDDED COMPUTING BASICS; ARDUINO; RASPBERRY PI; BEAGLEBONE BLACK; ELECTRIC IMP; OTHER NOTABLE PLATFORMS; SUMMARY; CHAPTER 6: PROTOTYPING THE PHYSICAL DESIGN; PREPARATION; SKETCH, ITERATE, AND EXPLORE; NONDIGITAL METHODS; LASER CUTTING; 3D PRINTING; CNC MILLING. | |
505 | 8 | |a REPURPOSING/RECYCLINGSUMMARY; CHAPTER 7: PROTOTYPING ONLINE COMPONENTS; GETTING STARTED WITH AN API; WRITING A NEW API; REAL-TIME REACTIONS; OTHER PROTOCOLS; SUMMARY; CHAPTER 8: TECHNIQUES FOR WRITING EMBEDDED CODE; MEMORY MANAGEMENT; PERFORMANCE AND BATTERY LIFE; LIBRARIES; DEBUGGING; SUMMARY; PART II: FROM PROTOTYPE TO REALITY; CHAPTER 9: BUSINESS MODELS; A SHORT HISTORY OF BUSINESS MODELS; THE BUSINESS MODEL CANVAS; WHO IS THE BUSINESS MODEL FOR?; MODELS; FUNDING AN INTERNET OF THINGS STARTUP; LEAN STARTUPS; SUMMARY; CHAPTER 10: MOVING TO MANUFACTURE; WHAT ARE YOU PRODUCING? | |
505 | 8 | |a DESIGNING KITSDESIGNING PRINTED CIRCUIT BOARDS; MANUFACTURING PRINTED CIRCUIT BOARDS; MASS-PRODUCING THE CASE AND OTHER FIXTURES; CERTIFICATION; COSTS; SCALING UP SOFTWARE; SUMMARY; CHAPTER 11: ETHICS; CHARACTERIZING THE INTERNET OF THINGS; PRIVACY; CONTROL; ENVIRONMENT; SOLUTIONS; SUMMARY; Index. | |
520 | |a Whether it's called physical computing, ubiquitous computing, or the Internet of Things, it's a hot topic in technology: how to channel your inner Steve Jobs and successfully combine hardware, embedded software, web services, electronics, and cool design to create cutting-edge devices that are fun, interactive, and practical. If you'd like to create the next must-have product, this unique book is the perfect place to start. Both a creative and practical primer, it explores the platforms you can use to develop hardware or software, discusses design concepts that will make your products eye-catching and appealing, and shows you ways to scale up from a single prototype to mass production. This book helps software engineers, web designers, product designers, and electronics engineers start designing products using the Internet-of-Things approach; explains how to combine sensors, servos, robotics, Arduino chips, and more with various networks or the Internet, to create interactive, cutting-edge devices; provides an overview of the necessary steps to take your idea from concept through production. | ||
650 | 0 | |a Electronic apparatus and appliances |x Design and construction. | |
650 | 0 | |a Ubiquitous computing. | |
650 | 7 | |a Electronic apparatus and appliances |x Design and construction. |2 fast | |
650 | 7 | |a Ubiquitous computing. |2 fast | |
650 | 7 | |a COMPUTERS |x General. |2 bisacsh | |
650 | 7 | |a Technologie �electronique. |2 eclas | |
650 | 7 | |a Informatique. |2 eclas | |
650 | 7 | |a Internet der Dinge |2 gnd | |
650 | 7 | |a Ubiquitous Computing |2 gnd | |
650 | 7 | |a Appareils �electroniques |x Conception et construction. |2 ram | |
650 | 7 | |a Informatique omnipr�esente. |2 ram | |
650 | 7 | |a Internet des objets. |2 ram | |
650 | 7 | |a Technology. |2 ukslc | |
700 | 1 | |a Cassimally, Hakim | |
942 | |c BK | ||
655 | 4 | |a Electronic books. | |
776 | 0 | 8 | |i Print version: |a McEwen, Adrian. |t Designing the Internet of things. |d Chichester : Wiley, 2013 |z 9781118430620 |w (OCoLC)812072192 |
852 | 8 | |b eresour-nc |h Online Resource |t 1 |z Accessible anywhere on campus or with UIUC NetID | |
952 | |0 0 |1 0 |2 ddc |4 0 |6 621_381540000000000_MCE_D |7 0 |9 354621 |a UL |b UL |c ST1 |d 2019-02-05 |e 176 |g 531.24 |l 0 |o 621.38154 MCE/D |p 99144 |r 2019-02-05 |v 699.00 |y BK |