Loading...

Designing the internet of things /

Whether it's called physical computing, ubiquitous computing, or the Internet of Things, it's a hot topic in technology: how to channel your inner Steve Jobs and successfully combine hardware, embedded software, web services, electronics, and cool design to create cutting-edge devices that...

Full description

Bibliographic Details
Main Author: McEwen, Adrian
Other Authors: Cassimally, Hakim
Format: Printed Book
Language:English
Published: New Delhi : Wiley, 2014
Subjects:
LEADER 04872cam a2200433Ia 4500
008 131108s2014 enka o 000 0 eng d
999 |c 308949  |d 308949 
020 |a 9781118430637 
020 |a 9788126556861 
082 0 4 |a 621.38154 MCE/D 
100 1 |a McEwen, Adrian 
245 1 0 |a Designing the internet of things /  |c Adrian McEwen and Hakim Cassimally 
260 |a New Delhi :  |b Wiley,  |c 2014 
300 |a xi, 324p. :  |b ill. ;  |c 23cm. 
504 |a Includes bibliographical references and index. 
505 0 |a About the Authors; Contents; WHAT THIS BOOK IS NOT; WHO SHOULD READ THIS BOOK?; HOW TO USE THE BOOK; PART I: PROTOTYPING; CHAPTER 1: THE INTERNET OF THINGS: AN OVERVIEW; THE FLAVOUR OF THE INTERNET OF THINGS; THE " INTERNET" OF " THINGS"; THE TECHNOLOGY OF THE INTERNET OF THINGS; ENCHANTED OBJECTS; WHO IS MAKING THE INTERNET OF THINGS?; SUMMARY; CHAPTER 2: DESIGN PRINCIPLES FOR CONNECTED DEVICES; CALM AND AMBIENT TECHNOLOGY; MAGIC AS METAPHOR; PRIVACY; WEB THINKING FOR CONNECTED DEVICES; AFFORDANCES; SUMMARY; CHAPTER 3: INTERNET PRINCIPLES; INTERNET COMMUNICATIONS: AN OVERVIEW; IP ADDRESSES. 
505 8 |a MAC ADDRESSESTCP AND UDP PORTS; APPLICATION LAYER PROTOCOLS; SUMMARY; CHAPTER 4: THINKING ABOUT PROTOTYPING; SKETCHING; FAMILIARITY; COSTS VERSUS EASE OF PROTOTYPING; PROTOTYPES AND PRODUCTION; OPEN SOURCE VERSUS CLOSED SOURCE; TAPPING INTO THE COMMUNITY; SUMMARY; CHAPTER 5: PROTOTYPING EMBEDDED DEVICES; ELECTRONICS; EMBEDDED COMPUTING BASICS; ARDUINO; RASPBERRY PI; BEAGLEBONE BLACK; ELECTRIC IMP; OTHER NOTABLE PLATFORMS; SUMMARY; CHAPTER 6: PROTOTYPING THE PHYSICAL DESIGN; PREPARATION; SKETCH, ITERATE, AND EXPLORE; NONDIGITAL METHODS; LASER CUTTING; 3D PRINTING; CNC MILLING. 
505 8 |a REPURPOSING/RECYCLINGSUMMARY; CHAPTER 7: PROTOTYPING ONLINE COMPONENTS; GETTING STARTED WITH AN API; WRITING A NEW API; REAL-TIME REACTIONS; OTHER PROTOCOLS; SUMMARY; CHAPTER 8: TECHNIQUES FOR WRITING EMBEDDED CODE; MEMORY MANAGEMENT; PERFORMANCE AND BATTERY LIFE; LIBRARIES; DEBUGGING; SUMMARY; PART II: FROM PROTOTYPE TO REALITY; CHAPTER 9: BUSINESS MODELS; A SHORT HISTORY OF BUSINESS MODELS; THE BUSINESS MODEL CANVAS; WHO IS THE BUSINESS MODEL FOR?; MODELS; FUNDING AN INTERNET OF THINGS STARTUP; LEAN STARTUPS; SUMMARY; CHAPTER 10: MOVING TO MANUFACTURE; WHAT ARE YOU PRODUCING? 
505 8 |a DESIGNING KITSDESIGNING PRINTED CIRCUIT BOARDS; MANUFACTURING PRINTED CIRCUIT BOARDS; MASS-PRODUCING THE CASE AND OTHER FIXTURES; CERTIFICATION; COSTS; SCALING UP SOFTWARE; SUMMARY; CHAPTER 11: ETHICS; CHARACTERIZING THE INTERNET OF THINGS; PRIVACY; CONTROL; ENVIRONMENT; SOLUTIONS; SUMMARY; Index. 
520 |a Whether it's called physical computing, ubiquitous computing, or the Internet of Things, it's a hot topic in technology: how to channel your inner Steve Jobs and successfully combine hardware, embedded software, web services, electronics, and cool design to create cutting-edge devices that are fun, interactive, and practical. If you'd like to create the next must-have product, this unique book is the perfect place to start. Both a creative and practical primer, it explores the platforms you can use to develop hardware or software, discusses design concepts that will make your products eye-catching and appealing, and shows you ways to scale up from a single prototype to mass production. This book helps software engineers, web designers, product designers, and electronics engineers start designing products using the Internet-of-Things approach; explains how to combine sensors, servos, robotics, Arduino chips, and more with various networks or the Internet, to create interactive, cutting-edge devices; provides an overview of the necessary steps to take your idea from concept through production. 
650 0 |a Electronic apparatus and appliances  |x Design and construction. 
650 0 |a Ubiquitous computing. 
650 7 |a Electronic apparatus and appliances  |x Design and construction.  |2 fast 
650 7 |a Ubiquitous computing.  |2 fast 
650 7 |a COMPUTERS  |x General.  |2 bisacsh 
650 7 |a Technologie �electronique.  |2 eclas 
650 7 |a Informatique.  |2 eclas 
650 7 |a Internet der Dinge  |2 gnd 
650 7 |a Ubiquitous Computing  |2 gnd 
650 7 |a Appareils �electroniques  |x Conception et construction.  |2 ram 
650 7 |a Informatique omnipr�esente.  |2 ram 
650 7 |a Internet des objets.  |2 ram 
650 7 |a Technology.  |2 ukslc 
700 1 |a Cassimally, Hakim 
942 |c BK 
655 4 |a Electronic books. 
776 0 8 |i Print version:  |a McEwen, Adrian.  |t Designing the Internet of things.  |d Chichester : Wiley, 2013  |z 9781118430620  |w (OCoLC)812072192 
852 8 |b eresour-nc  |h Online Resource  |t 1  |z Accessible anywhere on campus or with UIUC NetID 
952 |0 0  |1 0  |2 ddc  |4 0  |6 621_381540000000000_MCE_D  |7 0  |9 354621  |a UL  |b UL  |c ST1  |d 2019-02-05  |e 176  |g 531.24  |l 0  |o 621.38154 MCE/D  |p 99144  |r 2019-02-05  |v 699.00  |y BK