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iOS game development : developing games for iPad, iPhone, and iPod Touch /

Bibliographic Details
Main Author: Lucka, Thomas
Format: Printed Book
Published: Boca Raton: CRC Press, 2014.
Subjects:
Table of Contents:
  • Introduction : let there be games!
  • The basics : how does it all work?
  • Game development : from 0 to 60 in no time flat
  • Making connections : multiplayer games with game kit and game center
  • OpenGL ES : turbocharged!
  • The third dimension: 3D games
  • On the trail of Angry birds : physics engine box2D
  • The GLkit framework : OpenGL ES made easy
  • Complete control : game sounds with OpenAL
  • Waiting round to be a millionaire.