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iOS game development : developing games for iPad, iPhone, and iPod Touch /
Main Author: | |
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Format: | Printed Book |
Published: |
Boca Raton:
CRC Press,
2014.
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Subjects: |
Table of Contents:
- Introduction : let there be games!
- The basics : how does it all work?
- Game development : from 0 to 60 in no time flat
- Making connections : multiplayer games with game kit and game center
- OpenGL ES : turbocharged!
- The third dimension: 3D games
- On the trail of Angry birds : physics engine box2D
- The GLkit framework : OpenGL ES made easy
- Complete control : game sounds with OpenAL
- Waiting round to be a millionaire.