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Behavior trees in robotics and Al ;An introduction

Behavior Trees (BTs) provide a way to structure the behavior of an artificial agent such as a robot or a non-player character in a computer game. Traditional design methods, such as finite state machines, are known to produce brittle behaviors when complexity increases, making it very hard to add fe...

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Detaylı Bibliyografya
Yazar: Collendanchise, Michele
Diğer Yazarlar: Ögren, Petter
Materyal Türü: Printed Book
Baskı/Yayın Bilgisi: Boca Raton CRC Press 2019
Seri Bilgileri:Chapman & Hall/CRC artificial intelligence and robotics series ;
Konular:

Kannur University

Detaylı Erişim Bilgileri Kannur University
Yer Numarası: 006.3 COL/B
Kopya Bilgisi Konumu erişilebilir değil.