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Behavior trees in robotics and Al ;An introduction

Behavior Trees (BTs) provide a way to structure the behavior of an artificial agent such as a robot or a non-player character in a computer game. Traditional design methods, such as finite state machines, are known to produce brittle behaviors when complexity increases, making it very hard to add fe...

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Bibliografske podrobnosti
Glavni avtor: Collendanchise, Michele
Drugi avtorji: Ögren, Petter
Format: Printed Book
Izdano: Boca Raton CRC Press 2019
Serija:Chapman & Hall/CRC artificial intelligence and robotics series ;
Teme:

Kannur University

Podrobnosti zaloge Kannur University
Signatura: 006.3 COL/B
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