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Behavior trees in robotics and Al ;An introduction
Behavior Trees (BTs) provide a way to structure the behavior of an artificial agent such as a robot or a non-player character in a computer game. Traditional design methods, such as finite state machines, are known to produce brittle behaviors when complexity increases, making it very hard to add fe...
Hoofdauteur: | |
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Andere auteurs: | |
Formaat: | Printed Book |
Gepubliceerd in: |
Boca Raton
CRC Press
2019
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Reeks: | Chapman & Hall/CRC artificial intelligence and robotics series ;
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Onderwerpen: |
Kannur University
Plaatsingsnummer: |
006.3 COL/B |
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Kopie | Status is onbeschikbaar |