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Behavior trees in robotics and Al ;An introduction

Behavior Trees (BTs) provide a way to structure the behavior of an artificial agent such as a robot or a non-player character in a computer game. Traditional design methods, such as finite state machines, are known to produce brittle behaviors when complexity increases, making it very hard to add fe...

詳細記述

書誌詳細
第一著者: Collendanchise, Michele
その他の著者: Ögren, Petter
フォーマット: Printed Book
出版事項: Boca Raton CRC Press 2019
シリーズ:Chapman & Hall/CRC artificial intelligence and robotics series ;
主題:

Kannur University

予約・返却請求 Kannur University
請求記号: 006.3 COL/B
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