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Behavior trees in robotics and Al ;An introduction

Behavior Trees (BTs) provide a way to structure the behavior of an artificial agent such as a robot or a non-player character in a computer game. Traditional design methods, such as finite state machines, are known to produce brittle behaviors when complexity increases, making it very hard to add fe...

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Bibliografski detalji
Glavni autor: Collendanchise, Michele
Daljnji autori: Ögren, Petter
Format: Printed Book
Izdano: Boca Raton CRC Press 2019
Serija:Chapman & Hall/CRC artificial intelligence and robotics series ;
Teme:

Kannur University

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