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Behavior trees in robotics and Al ;An introduction

Behavior Trees (BTs) provide a way to structure the behavior of an artificial agent such as a robot or a non-player character in a computer game. Traditional design methods, such as finite state machines, are known to produce brittle behaviors when complexity increases, making it very hard to add fe...

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Détails bibliographiques
Auteur principal: Collendanchise, Michele
Autres auteurs: Ögren, Petter
Format: Printed Book
Publié: Boca Raton CRC Press 2019
Collection:Chapman & Hall/CRC artificial intelligence and robotics series ;
Sujets:

Kannur University

Informations d'exemplaires de Kannur University
Cote: 006.3 COL/B
Exemplaire Statut en temps réel indisponible