Lanean...

Behavior trees in robotics and Al ;An introduction

Behavior Trees (BTs) provide a way to structure the behavior of an artificial agent such as a robot or a non-player character in a computer game. Traditional design methods, such as finite state machines, are known to produce brittle behaviors when complexity increases, making it very hard to add fe...

Deskribapen osoa

Xehetasun bibliografikoak
Egile nagusia: Collendanchise, Michele
Beste egile batzuk: Ögren, Petter
Formatua: Printed Book
Argitaratua: Boca Raton CRC Press 2019
Saila:Chapman & Hall/CRC artificial intelligence and robotics series ;
Gaiak:

Kannur University

Aleari buruzko argibideak Kannur University
Sailkapena: 006.3 COL/B
Alea Egoera zuzenean ez dago erabilgarri