Cargando...
Behavior trees in robotics and Al ;An introduction
Behavior Trees (BTs) provide a way to structure the behavior of an artificial agent such as a robot or a non-player character in a computer game. Traditional design methods, such as finite state machines, are known to produce brittle behaviors when complexity increases, making it very hard to add fe...
Autor principal: | |
---|---|
Otros Autores: | |
Formato: | Printed Book |
Publicado: |
Boca Raton
CRC Press
2019
|
Colección: | Chapman & Hall/CRC artificial intelligence and robotics series ;
|
Materias: |
Kannur University
Número de Clasificación: |
006.3 COL/B |
---|---|
Copia | Estatus de actividad no disponible |