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Behavior trees in robotics and Al ;An introduction
Behavior Trees (BTs) provide a way to structure the behavior of an artificial agent such as a robot or a non-player character in a computer game. Traditional design methods, such as finite state machines, are known to produce brittle behaviors when complexity increases, making it very hard to add fe...
Κύριος συγγραφέας: | |
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Άλλοι συγγραφείς: | |
Μορφή: | Printed Book |
Έκδοση: |
Boca Raton
CRC Press
2019
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Σειρά: | Chapman & Hall/CRC artificial intelligence and robotics series ;
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Θέματα: |
Kannur University
Ταξιθετικός Αριθμός: |
006.3 COL/B |
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Αντίγραφο | Η τρέχουσα κατάσταση είναι άγνωστη |