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Behavior trees in robotics and Al ;An introduction

Behavior Trees (BTs) provide a way to structure the behavior of an artificial agent such as a robot or a non-player character in a computer game. Traditional design methods, such as finite state machines, are known to produce brittle behaviors when complexity increases, making it very hard to add fe...

Ausführliche Beschreibung

Bibliographische Detailangaben
1. Verfasser: Collendanchise, Michele
Weitere Verfasser: Ögren, Petter
Format: Printed Book
Veröffentlicht: Boca Raton CRC Press 2019
Schriftenreihe:Chapman & Hall/CRC artificial intelligence and robotics series ;
Schlagworte:

Kannur University

Bestandesangaben von Kannur University
Signatur: 006.3 COL/B
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