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Behavior trees in robotics and Al ;An introduction
Behavior Trees (BTs) provide a way to structure the behavior of an artificial agent such as a robot or a non-player character in a computer game. Traditional design methods, such as finite state machines, are known to produce brittle behaviors when complexity increases, making it very hard to add fe...
Main Author: | Collendanchise, Michele |
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Other Authors: | Ögren, Petter |
Format: | Printed Book |
Published: |
Boca Raton
CRC Press
2019
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Series: | Chapman & Hall/CRC artificial intelligence and robotics series ;
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Subjects: |
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