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Behavior trees in robotics and Al ;An introduction

Behavior Trees (BTs) provide a way to structure the behavior of an artificial agent such as a robot or a non-player character in a computer game. Traditional design methods, such as finite state machines, are known to produce brittle behaviors when complexity increases, making it very hard to add fe...

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Detalles Bibliográficos
Autor Principal: Collendanchise, Michele
Outros autores: Ögren, Petter
Formato: Printed Book
Publicado: Boca Raton CRC Press 2019
Series:Chapman & Hall/CRC artificial intelligence and robotics series ;
Subjects:

Kannur University

Detalle de Existencias desde Kannur University
Número de Clasificación: 006.3 COL/B
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