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Behavior trees in robotics and Al ;An introduction

Behavior Trees (BTs) provide a way to structure the behavior of an artificial agent such as a robot or a non-player character in a computer game. Traditional design methods, such as finite state machines, are known to produce brittle behaviors when complexity increases, making it very hard to add fe...

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Bibliografiska uppgifter
Huvudupphovsman: Collendanchise, Michele
Övriga upphovsmän: Ögren, Petter
Materialtyp: Printed Book
Publicerad: Boca Raton CRC Press 2019
Serie:Chapman & Hall/CRC artificial intelligence and robotics series ;
Ämnen:

Kannur University

Beståndsuppgifter i Kannur University
Signum: 006.3 COL/B
Exemplar Status otillgänglig