Loading...
An introduction to object-oriented programming .-3rd ed.
Main Author: | |
---|---|
Format: | Printed Book |
Language: | English |
Published: |
New Delhi
Pearson
2009
|
Edition: | 3rd.ed. , |
Subjects: |
Table of Contents:
- 1. Thinking Object-Oriented
- 2. Abstraction
- 3. Object-Oriented Design
- 4. Classes and Methods
- 5. Messages, Instances, and Initialization
- 6. A Case Study: The Eight-Queens Puzzle
- 7. A Case Study: A Billiards Game
- 8. Inheritance and Substitution
- 9. A Case Study - A Card Game
- 10. Subclasses and Subtypes
- 11. Static and Dynamic Behavior
- 12. Implications of Substitution
- 13. Multiple Inheritance
- 14. Polymorphism and Software Reuse
- 15. Overloading
- 16. Overriding
- 17. The Polymorphic Variable
- 18. Generics
- 19. Container Classes
- 20. A Case Study: The STL
- 21. Frameworks
- 22. An Example Framework: The AWT and Swing
- 23. Object Interconnections
- 24. Design Patterns
- 25. Reflection and Introspection
- 26. Distributed Objects
- 27. Implementation
- A. Source for the Eight-Queens Puzzle
- B. Source for the Billiards Game
- C. Source for the Solitaire Game.