http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
introduction to object-oriented programming .-3rd ed
1. Thinking Object-Oriented -- 2. Abstraction -- 3. Object-Oriented Design -- 4. Classes and Methods -- 5. Messages, Instances, and Initialization -- 6. A Case Study: The Eight-Queens Puzzle -- 7. A Case Study: A Billiards Game -- 8. Inheritance and Substitution -- 9. A Case Study - A Card Game -- 10. Subclasses and Subtypes -- 11. Static and Dynamic Behavior -- 12. Implications of Substitution -- 13. Multiple Inheritance -- 14. Polymorphism and Software Reuse -- 15. Overloading -- 16. Overriding -- 17. The Polymorphic Variable -- 18. Generics -- 19. Container Classes -- 20. A Case Study: The STL -- 21. Frameworks -- 22. An Example Framework: The AWT and Swing -- 23. Object Interconnections -- 24. Design Patterns -- 25. Reflection and Introspection -- 26. Distributed Objects -- 27. Implementation -- A. Source for the Eight-Queens Puzzle -- B. Source for the Billiards Game -- C. Source for the Solitaire Game.
Object-oriented programming (Computer science)